by: Andi @ Cirrutopia
How to win all the things.
by: Andi @ Cirrutopia
What is the dreaded (but hilarious) overpose and how do I stop it?
by: Andi @ Cirrutopia
Want to make those beautiful 3D-looking PetzPix? Here's how!
by: Andi @ Cirrutopia
adding wings to your PetzPix
by: Andi @ Cirrutopia
Want to make those beautiful 3D-looking PetzPix
by: Andi @ Cirrutopia
making your PetzPix into a vector image
by: Andi @ Cirrutopia
adding wings to your PetzPix
by: Silver @ Silver's Petz Site
How to retrieve petz that have runaway in the game.
by: Andi @ Cirrutopia
learn what's going on in the [Ballz Info] section
by: Andi @ Cirrutopia
the rarely-used but awesome [Head Shot] section
by: Andi @ Cirrutopia
How to make your own AOL Chatroom... just in case you were wondering. File this under the same place as "What to do when your 3 1/2 inch floppy won't eject."
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So, you'd like to start hexing? Here's some info on the [Ballz Info] section. This is where most people begin learning to hex. With this section, you can change the color, outline color, outline type, fuzz amount, and texture and paint groups of each ball on a pet. Open Reshack and search for "Ballz Info." You'll find something that begins like this:
[Ballz Info]
15,244,-1,1,-1,-2,0,10;L ankle
19,244,-1,2,0,0,0,01;L eyebrow1
19,244,-1,2,-1,-1,0,02;L eyebrow2
19,244,-1,2,-2,-2,0,03;L eyebrow3
35,244,-1,1,-1,10,3,04;L ear1
35,244,-1,1,-1,4,3,05;L ear2
35,244,-1,1,0,-2,3,06;L ear3
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Okay, now lemme tell you what each of the columns does.
COLUMN #1: This is the color of the ball in question. To find out what number a certain color is, check out the color chart. In this example, the number is "19," which is white. Before you know it, you'll have the basic colors memorized.
COLUMN #2: This is the outline color of the ball in question. You can use the same color chart to find out what color you want. It's customary to use 244, or solid black, for this. I believe that if you put "-1" here, the ball's outline will automatically match the ball.
COLUMN #3: Not too many people actually know what this is, let alone use it. Many years ago, it was believed to be "Speckle Color" but that might not be correct. Changing it seems to have no effect on the pet.
COLUMN #4: Fuzz! This makes the ball more or less fuzzy. If you want no fuzz, make it zero. If you want the most fuzz, make it nine. Use numbers in between appropriately.
COLUMN #5: This is the outline type.
-1 = no outline
-2 = half outline
0 = half outline
> 0 = outline thickness. Using a number greater than zero here will determine the thickness of the outline.
COLUMN #6: Technically deemed Size Difference, you can change the size of the ball in question by making this number larger or smaller. You can use negative numbers here, and if you put in "-99," the ball will disappear completely.
COLUMN #7: This is the Paint Group number. You know how when you paint a first generation dog, the feet paint separately from the body, or the ears, or whatever? Each area that paints separately
COLUMN #8: This is the Texture Group number.
COLUMN #9: This is the Ball Number, which identifies each ball. In dogz, the left ankle is ball #0. The belly is ball #48. Get the idea? If you hex often enough, you'll have these memorized.
COLUMN #10: This is the name of the ball, plain and simple.
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